doopk.blogg.se

Microsoft dx12
Microsoft dx12





microsoft dx12 microsoft dx12

In fact free is likely playing a huge part here, as Baker has mentioned that Oxide’s seeing a “fairly strong uptake” of the new OS. The reasons for this are varied, but it’s often a mix of slow user adoption of new OSes, slow developer adoption when working with multi-platform titles – developers tend to stick to the API that most closely matches the consoles - and the fact that new versions of DirectX and new hardware standards have often gone hand-in-hand.ĭirectX 12 is very different in that respect, both because it runs on 2012+ hardware and that the necessary OS upgrade is free. Historically speaking it has taken many years for new versions of DirectX to be widely adopted by most games. It didn’t take long for our conversation to reach the point of discussing DirectX 12 adoption, both from a development standpoint and an end-user standpoint. Though there are rarely grand revelations in brief conversations such as these, it was none the less an interesting view into how DirectX 12 has taken root since it officially shipped back in July with Windows 10. With the chance to talk to developers on both sides of the spectrum – API development at Microsoft and application development at Oxide – I wanted to ask the gathered gurus about their experiences with bringing up the API and implementing it in games, what their perceptions are of the wider market, what developer response has been like, and what’s in store next for DirectX 12. As a result there’s a lot of excitement with Ashes not only at Oxide, but at Microsoft as well ahead of its impending March 31 st launch.

microsoft dx12

Meanwhile Oxide’s Ashes of the Singularity has been a common sight around here, as while it won’t claim the title of the first DX12 game – that technically goes to the new Windows 10 port of Gears of War – Ashes is arguably the first game to take meaningful advantage of the API. Microsoft of course is looking to further push the development of (and developers towards) DirectX 12, as the first games come out for the APi.

microsoft dx12

And GDC 2016 promises to be much the same, as in the PC world developers look to embrace DirectX 12, Virtual Reality, and other emerging technologies.Īhead of next week’s show, I had a chance to sit down and talk shop with an interesting trio of techies: Brian Langley, Microsoft’s DirectX 12 lead, Max McMullen, Microsoft’s principle lead for Direct3D, and Dan Baker, co-founder and guru developer for Oxide Games. GDC has been the backdrop for PC hardware launches, graphics API launches, and more. GDC has been an important show for some time, but in recent years it has taken on an even bigger role as what happens and what is announced at GDC have greater implications for not just developers, but end-users as well. Taking place next week is the 2016 Game Developers Conference in San Francisco.







Microsoft dx12